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		<title>Poet's Classic Games and Mods Forum</title>
		<link>http://pcgmf.bestofforum.net/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Fri, 29 Aug 2008 00:57:14 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Poet's Classic Games and Mods Forum</title>
			<url>http://illiweb.com/fa/logo_en.gif</url>
			<link>http://pcgmf.bestofforum.net/feed/?</link>
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		<title>A Doll's House v2.00. DosBox NOT necessary.</title>
		<link>http://pcgmf.bestofforum.net/a-doll-s-house-f4/a-doll-s-house-v200-dosbox-not-necessary-t21.htm</link>
		<description>&lt;a href=&quot;http://home.online.no/~p-olstad/wolfenstein/dollshouse.html&quot; target=&quot;_blank&quot;&gt;http://home.online.no/~p-olstad/wolfenstein/dollshouse.html&lt;/a&gt;</description>
		<author>Admin</author>
		<category>A Doll's House</category>
		<pubDate>Mon, 18 Aug 2008 22:49:13 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/a-doll-s-house-f4/a-doll-s-house-v200-dosbox-not-necessary-t21.htm</guid>
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		<title>UhD</title>
		<link>http://pcgmf.bestofforum.net/uhyrenes-dal-f25/uhd-t8.htm</link>
		<description>Uhyrenes Dal (UhD).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Find info about this project, screenshots and the single player level ready for download here:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://home.online.no/~p-olstad/uhd/index.html&quot; target=&quot;_blank&quot;&gt;http://home.online.no/~p-olstad/uhd/index.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Be sure to read the txt file included in the download for additional info.</description>
		<author>Admin</author>
		<category>Uhyrenes Dal</category>
		<pubDate>Thu, 08 Nov 2007 11:34:16 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/uhyrenes-dal-f25/uhd-t8.htm</guid>
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		<title>Bouncing Projectile</title>
		<link>http://pcgmf.bestofforum.net/a-doll-s-house-f4/bouncing-projectile-t20.htm</link>
		<description>What's the piece of code you used to create the bouncing plasma ball? That projectile intrigued me.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EDIT: Oh yeah, and how did you do the non-linear floors codewise?</description>
		<author>zdude</author>
		<category>A Doll's House</category>
		<pubDate>Wed, 09 Apr 2008 20:15:33 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/a-doll-s-house-f4/bouncing-projectile-t20.htm</guid>
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		<title>Wolf-Extra screenshots</title>
		<link>http://pcgmf.bestofforum.net/wolf-extra-wolf-hour-f21/wolf-extra-screenshots-t15.htm</link>
		<description>Here are screenshots from Wolf-Extra, Enemy Around the Corner and Wolf-Extra II:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.geocities.com/p_olstad/wolfxtra/wolfxtra_images.html&quot; target=&quot;_blank&quot;&gt;http://www.geocities.com/p_olstad/wolfxtra/wolfxtra_images.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enjoy &lt;img src=&quot;http://illiweb.com/fa/i/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot;  /&gt;</description>
		<author>Admin</author>
		<category>Wolf-Extra/Wolf Hour</category>
		<pubDate>Tue, 04 Dec 2007 11:22:40 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/wolf-extra-wolf-hour-f21/wolf-extra-screenshots-t15.htm</guid>
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		<title>Do you use ambush tiles very much when designing levels?</title>
		<link>http://pcgmf.bestofforum.net/editing-wolfenstein-3-d-f26/do-you-use-ambush-tiles-very-much-when-designing-levels-t19.htm</link>
		<description>I was wondering how often you use ambush (deaf guard) tiles. When I design levels, I put them only on the Death Incarnate difficulty level unless I feel like being particularly nasty to the player in that level. &lt;img src=&quot;http://illiweb.com/fa/i/smiles/icon_twisted.gif&quot; alt=&quot;Twisted Evil&quot;  /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When do you use them? I just thought I'd generate some discussion here...</description>
		<author>Agent87</author>
		<category>Editing Wolfenstein 3-D</category>
		<pubDate>Tue, 18 Dec 2007 08:17:05 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/editing-wolfenstein-3-d-f26/do-you-use-ambush-tiles-very-much-when-designing-levels-t19.htm</guid>
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		<title>New project. Needs music.</title>
		<link>http://pcgmf.bestofforum.net/ghosts-f28/new-project-needs-music-t12.htm</link>
		<description>Hello. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I need new music for my upcoming game &amp;quot;Ghosts&amp;quot;. Not being a composer I need someone to supply me with it.  :-)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;quot;Ghosts&amp;quot; will be based on the &amp;quot;Doll's House&amp;quot; engine and graphics. But unlike &amp;quot;A Doll's House&amp;quot; which has 5 non-linear floors, &amp;quot;Ghosts&amp;quot; will have 13 levels.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Poet.</description>
		<author>Admin</author>
		<category>Ghosts</category>
		<pubDate>Sun, 11 Nov 2007 18:32:20 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/ghosts-f28/new-project-needs-music-t12.htm</guid>
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		<title>A Doll's House screenshots</title>
		<link>http://pcgmf.bestofforum.net/a-doll-s-house-f4/a-doll-s-house-screenshots-t18.htm</link>
		<description>Find screenshots form A Doll's House here:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.geocities.com/p_olstad/dollshouse/dollshouse_images.html&quot; target=&quot;_blank&quot;&gt;http://www.geocities.com/p_olstad/dollshouse/dollshouse_images.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Please note: There are NO spoilers in the screenshots!</description>
		<author>Admin</author>
		<category>A Doll's House</category>
		<pubDate>Wed, 05 Dec 2007 14:05:24 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/a-doll-s-house-f4/a-doll-s-house-screenshots-t18.htm</guid>
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		<title>Wolf Hour screenshots</title>
		<link>http://pcgmf.bestofforum.net/wolf-extra-wolf-hour-f21/wolf-hour-screenshots-t17.htm</link>
		<description>&lt;a href=&quot;http://www.geocities.com/p_olstad/wolfhour/wolfhour_images.html&quot; target=&quot;_blank&quot;&gt;http://www.geocities.com/p_olstad/wolfhour/wolfhour_images.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;img src=&quot;http://illiweb.com/fa/i/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot;  /&gt;</description>
		<author>Admin</author>
		<category>Wolf-Extra/Wolf Hour</category>
		<pubDate>Tue, 04 Dec 2007 11:45:56 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/wolf-extra-wolf-hour-f21/wolf-hour-screenshots-t17.htm</guid>
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		<title>The Tower screenshots</title>
		<link>http://pcgmf.bestofforum.net/the-tower-f20/the-tower-screenshots-t16.htm</link>
		<description>Find screenshots from The Tower here:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.geocities.com/p_olstad/tower/tower_images.html&quot; target=&quot;_blank&quot;&gt;http://www.geocities.com/p_olstad/tower/tower_images.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;img src=&quot;http://illiweb.com/fa/i/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot;  /&gt;</description>
		<author>Admin</author>
		<category>The Tower</category>
		<pubDate>Tue, 04 Dec 2007 11:34:54 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/the-tower-f20/the-tower-screenshots-t16.htm</guid>
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		<title>Alone in the Dark screenshots</title>
		<link>http://pcgmf.bestofforum.net/alone-in-the-dark-f11/alone-in-the-dark-screenshots-t14.htm</link>
		<description>I have taken many nice screenshots from Alone in the Dark (1).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Find them here:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.geocities.com/p_olstad/alone/alone_images.html&quot; target=&quot;_blank&quot;&gt;http://www.geocities.com/p_olstad/alone/alone_images.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enjoy. :-)</description>
		<author>Admin</author>
		<category>Alone in the Dark</category>
		<pubDate>Sun, 02 Dec 2007 14:48:36 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/alone-in-the-dark-f11/alone-in-the-dark-screenshots-t14.htm</guid>
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		<title>Veil of Darkness</title>
		<link>http://pcgmf.bestofforum.net/veil-of-darkness-f12/veil-of-darkness-t6.htm</link>
		<description>Veil of Darkness (1993) is one of my all time favourite games. Even back in the good old early '90s a game as good as this was rare! It combines adventure, action and great puzzles.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The game feels very much like a classic mystery/horror film with emphasis on atmosphere and suggestiveness with lots of interesting characters, suspense, action, humour, mystery and romance.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It uses an isometric engine giving it a semi 3D feel with great graphics and music.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If I were to add a few words  ...</description>
		<author>Admin</author>
		<category>Veil of Darkness</category>
		<pubDate>Wed, 31 Oct 2007 12:39:42 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/veil-of-darkness-f12/veil-of-darkness-t6.htm</guid>
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		<title>Ghosts: A Doll's House add-on. Level designers wanted.</title>
		<link>http://pcgmf.bestofforum.net/ghosts-f28/ghosts-a-doll-s-house-add-on-level-designers-wanted-t13.htm</link>
		<description>The main idea behind this project is to have people contributing levels to A Dolls' House add-on. &amp;quot;Ghosts&amp;quot; includes all features from A Doll's House but it has 13 seamless levels (though this number may change) unlike A Doll's House which has 5 non-linear floors. The idea is that each contributor makes one level, but if anyone wants to make more levels then that is very fine too of course. I myself plan to make at least one level, the boss level. In Ghosts the player will start every  ...</description>
		<author>Admin</author>
		<category>Ghosts</category>
		<pubDate>Wed, 14 Nov 2007 12:17:33 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/ghosts-f28/ghosts-a-doll-s-house-add-on-level-designers-wanted-t13.htm</guid>
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		<title>A Doll's House add-ons</title>
		<link>http://pcgmf.bestofforum.net/a-doll-s-house-f4/a-doll-s-house-add-ons-t7.htm</link>
		<description>If anybody wants to make add-ons to A Doll's House, and personally I would like to see that , then I can supply the Mapedit 84 definition files in addition to some necessary info.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The idea would be to have add-ons made that uses the same engine and graphics as A Doll's House.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I will post any add-ons made at my site, and needless to say I would look forward to playing them myself.  </description>
		<author>Admin</author>
		<category>A Doll's House</category>
		<pubDate>Thu, 08 Nov 2007 11:24:11 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/a-doll-s-house-f4/a-doll-s-house-add-ons-t7.htm</guid>
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		<title>My Descent II missions</title>
		<link>http://pcgmf.bestofforum.net/planet-poet-and-the-house-f7/my-descent-ii-missions-t11.htm</link>
		<description>Find my add-on missions to Descent II here:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://home.online.no/~p-olstad/descent/d2addons.html&quot; target=&quot;_blank&quot;&gt;http://home.online.no/~p-olstad/descent/d2addons.html&lt;/a&gt;</description>
		<author>Admin</author>
		<category>Planet Poet and The House</category>
		<pubDate>Thu, 08 Nov 2007 12:47:52 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/planet-poet-and-the-house-f7/my-descent-ii-missions-t11.htm</guid>
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		<title>Alone in the Dark</title>
		<link>http://pcgmf.bestofforum.net/alone-in-the-dark-f11/alone-in-the-dark-t10.htm</link>
		<description>The original Alone in the Dark (1992) is one of the most memorable games ever made. It is a perfect blend of action, adventure and puzzle solving with very atmospheric graphics, sound effects and music.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The game uses a 3rd person 3D engine with fixed camera angles. Some people used to complain that the camera angles sometimes were rather &amp;quot;awkward&amp;quot; during battle. Personally I only found this to add to the claustrophobic feeling and challenge of the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The game was based  ...</description>
		<author>Admin</author>
		<category>Alone in the Dark</category>
		<pubDate>Thu, 08 Nov 2007 12:29:44 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/alone-in-the-dark-f11/alone-in-the-dark-t10.htm</guid>
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		<title>NewCosmo3</title>
		<link>http://pcgmf.bestofforum.net/new-cosmo-3-f19/newcosmo3-t9.htm</link>
		<description>NewCosmo3 is my add-on episode to Cosmo's Cosmic Adventure.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NewCosmo3 uses themes and features from all three original episodes but will only run with cosmo3.exe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For more info and the download go here:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://home.online.no/~p-olstad/apogee/cosmo.html&quot; target=&quot;_blank&quot;&gt;http://home.online.no/~p-olstad/apogee/cosmo.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is the only additional episode in existence!</description>
		<author>Admin</author>
		<category>New Cosmo 3</category>
		<pubDate>Thu, 08 Nov 2007 11:38:50 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/new-cosmo-3-f19/newcosmo3-t9.htm</guid>
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		<title>Welcome to the forum</title>
		<link>http://pcgmf.bestofforum.net/welcome-f6/welcome-to-the-forum-t2.htm</link>
		<description>Hello. And welcome to this forum.   &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At this forum I have, as you can see, listed several classic games that, in addition to being among my all time favourites, also can be said to loosely fit into what we might call an arcade/action/adventure category. I have also added a couple of games that I have not played myself but which I know are among many people's favourites. If you want more games added let me know.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What do I mean by a classic? Roughly speaking I have so far been thinking  ...</description>
		<author>Admin</author>
		<category>Welcome</category>
		<pubDate>Wed, 06 Jun 2007 15:47:06 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/welcome-f6/welcome-to-the-forum-t2.htm</guid>
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		<title>Using DOSBox</title>
		<link>http://pcgmf.bestofforum.net/a-doll-s-house-f4/using-dosbox-t5.htm</link>
		<description>I was playing 'A Doll's House' with VDMSound but kept getting the game freezing when a big guy fired green blobs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, since I read your note regarding the game working with DosBox, I tried it with that instead and it worked perfectly. I'm now looking forward to playing the rest of the game. It's very good so far with graphics and code changes not seen elsewhere and it's well put together.  &lt;img src=&quot;http://illiweb.com/fa/i/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot;  /&gt;</description>
		<author>Schabbs</author>
		<category>A Doll's House</category>
		<pubDate>Tue, 30 Oct 2007 20:30:35 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/a-doll-s-house-f4/using-dosbox-t5.htm</guid>
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		<title>Violence in games</title>
		<link>http://pcgmf.bestofforum.net/introduction-to-the-genre-f14/violence-in-games-t4.htm</link>
		<description>Many computer games are criticised for the amount of violence they include. I shall very briefly state my point of view.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All through the ages, and in different cultures, fighting evil for the sake of what is good, and to protect the innocent, has been considered a virtue. And the very nature of evil has made it necessary to use harsh means. In legends and folk tales from all over the world we find heroes who do this. They are regarded as heroes first of all because they protect all that  ...</description>
		<author>Admin</author>
		<category>Introduction to the genre</category>
		<pubDate>Fri, 22 Jun 2007 12:41:21 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/introduction-to-the-genre-f14/violence-in-games-t4.htm</guid>
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		<title>Action Adventure Games</title>
		<link>http://pcgmf.bestofforum.net/introduction-to-the-genre-f17/action-adventure-games-t3.htm</link>
		<description>Games of this genre may be based on a lot of different software engines, they can therefore be very different in many respects. What they have in common though is that they require both puzzle solving abilities and manual dexterity of the player. In addition they have a strong emphasis on adventure and story telling.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To me these are what I will call complete games. That is when we talk about games of an adventurous nature (not card games, board games or pure puzzle games). Games of this  ...</description>
		<author>Admin</author>
		<category>Introduction to the genre</category>
		<pubDate>Thu, 07 Jun 2007 11:49:20 GMT</pubDate>
		<guid>http://pcgmf.bestofforum.net/introduction-to-the-genre-f17/action-adventure-games-t3.htm</guid>
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